Pacific General is played on a hex map with icons representing aircraft, warships, tanks, and groups of soldiers. The turn-based style allows each player to strategize their next move. Combat involves various factors, like critical hits, surprise, and terrain. Particular attention is spent on naval warfare, where ships can sustain critical hits to ship systems and submarines can submerge to launch stealth attacks. The weather and time of day are also important factors to consider: darkness can obscure troop movements and rain can prevent air strikes. Troops can sustain suppression from enemy fire, inhibiting their offensive and defensive abilities, and they can also entrench themselves, enhancing their defensive strength.
Players win by amassing victory points that are gained by occupying specific objective hexes. The side with the most victory points is declared the winner. Like role-playing games, the player can upgrade or add units to his core force, with the unit's experience carrying on to the next battle. He also must be aware of each unit's fuel and ammunition levels, and also the fog of war, the collective vision of all units under his control.
Prestige is the currency of the game. Prestige is gained by destroying enemy units, and lost when a player buys or upgrades his units. Prestige is also available at the start of a new scenario, before any combat begins.
There are several types of unit categories: tanks, infantry, artillery, fighter aircraft, bombers, aircraft carriers, battleships, forts, etc. Infantry and towed weapons may have attached trucks or half-track transports and land units can be moved around the map on cargo ships or cargo planes. Most nations have several units in each category, and many are unique to each nation; the Japanese have kamikazes at their disposal. Each unit has specific entry dates to when they can be available to a player; the U.S. cannot field jet aircraft until the hypothetical invasion of Japan from late 1945 to 1946. |